using Physical DMG versus Treasure Hunters. However, this artifact set is not always practical, especially if you’re fighting enemies with their own elements attached to them, or have a team with multiple elements where buffing a single element’s damage will not be as important.įighting enemies using their weakness is a good way to increase DPS, i.e. Since the main way to reduce elemental RES is through the Viridescent Venerer artifact set, anemo units are particularly valuable. You can easily test this in-game on a slime to check for yourself. This is equivalent to about a 27.78% physical damage increase (115/90). There are however diminishing returns on reducing RES, with the effectiveness halving as you reduce it past 0%.įor example, if you use Superconductor on an enemy with 10% Phys RES, the first 10% of Superconductor will reduce the RES to 0%, then the 30% left will reduce it by 15% to -15%. The Viridescent Venerer artifact set, which when using swirl reduces the infused element’s RES by 40%. Superconductor, which reduces Phys RES by 40%. There are two notable ways to reduce RES: At the moment, you can reduce DEF only via certain constellations and character passives, while there are several options for RES. You can reduce both the enemy DEF and RES to increase your damage. This means your Physical DMG against them will be multiplied by (1+20%)=1.2, whereas your Elemental DMG against them will be multiplied by (1-10%)=0.9.Ĭommon non-humanoid enemies will usually have either equal or higher Physical RES than Elemental RES: for example, Hilichurls have both 10% Physical and Elemental RES, Mitachurls have 30% Physical RES but 10% Elemental RES. Most humanoid enemies have lower Physical RES than Elemental RES: for example, Treasure Hunters have -20% Physical RES and 10% Elemental RES. Some enemies have different Elemental RES depending on the element: for example, Electro Cicin Mages have 50% Electro RES, but only 10% against other elements. RES varies from enemy to enemy, with separate values for Phys RES and Elemental RES. This is 0.5 when you and your enemies’ levels are equal. Your damage is multiplied by (100+Character Level)/. The second is RES (resistance), which reduces specific types of damage.ĭEF is thought to be calculated based on the difference in levels between you and the enemy. The first is DEF (defence), which reduces all types of damage. Enemies have two different ways to mitigate your damage:
0 Comments
Leave a Reply. |